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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000437
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Text File
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1998-04-08
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2KB
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63 lines
FITini
//---------------------------------------------------------------------------
//
// VEHICLE: sports car 2
//
// BASE ID: 500
//
//---------------------------------------------------------------------------
// This is a vehicle File.
[ObjectClass]
l ObjectTypeNum = 3
[Header]
st FileType = "GroundVehicleType"
[General]
ul ID = 500 // ID number for this mech type
uc Alignment = 0 // 0 = Inner Sphere, 1 = Clan
st Name = "sports car" // vehicle type description
uc Chassis = 0 // Standard Chassis
f TonnageClass = 5.0 // 80 tons
[InternalStructure]
//------------------------------------------------------------------------
// In theory, the following should be dictated by the MaxTonnage, correct?
uc Front = 17
uc Left = 17
uc Right = 17
uc Rear = 17
uc Turret = 17
[ObjectType]
st Name = "sports car" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 43 // ID number for this mech type
l Appearance = 0x05000196
l Duration = -1 // Lasts forever = -1
l MaxDamage = 200 // Number of damage points before BOOM!
l ExplosionObject = 449 // Object Class Number of explosion for Mech
l DestroyedObject = 101 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 10 // Extent Radius in Meters
l IconNumber = 0
[Control]
ul Type = 2 //player = 1, ai = 2, net = 3
ul DataType = 1 //mech control data = 1
[Dynamics]
ul Type = 2 //Mech dynamics = 1
[VehicleDynamics]
l maxTurretYawRate = 90
l maxTurretYaw = 100
l maxVehicleYawRate = 360
f maxAccel = 21.0
f maxVelocity = 21.0
[AudioVisual]
st Anim = "animString"
uc[3] MoveAnimSpeed = 0,2,1
FITEnd